Gameplay

Valor Mortis Monster Hunt: All Drawings and Rewards

Complete Monster Hunt in Valor Mortis with a drawing route through Tribunal Square, Shamble Street and the Sewers, plus rewards and missed-drawing checks.

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Valor Mortis Game screenshot
Valor Mortis · Gameplay
01

How to complete Monster Hunt

Complete Monster Hunt in Valor Mortis by collecting all 17 drawings across Tribunal Square, Shamble Street and the Sewers in the City of Orphans. Finishing the collection awards Quintessential Transmutation Material and unlocks The Book of Beasts achievement.

02

Where to start and what the route requires

Start beside the Tribunal Square Lantern in the City of Orphans, where the Lancer drawing is pinned to a tree. The later route uses grapple points and a building with Neptho-walls you can open and close. In the Sewers, collect the Sewers Key to open the door in the circular room with the central grapple point.

For an easier return through poisonous areas, consider collecting Shield Transmutation at the University before cleaning up missed drawings. Shield lets you cross poison areas, while the route below also describes the quick crossing used to reach the Sapeur drawing.

03

Drawing checklist by Lantern

DrawingRoute area
LancerTribunal Square
Risen SoldierTribunal Square
HowlerTribunal Square
VolunteerTribunal Square
Eternal GuardTribunal Square
General LothaireTribunal Square
SapeurShamble Street
SlaughtermillShamble Street
Swarm MotherShamble Street
Shambling CiviliansShamble Street
Remnant of the Iron RegimentShamble Street
SphinxShamble Street
GrenadierSewers
CarrionSewers
Unknown MonstrositySewers
AbominationSewers
Unknown FigureSewers
04

Collect the Tribunal Square drawings

  1. Collect the Lancer drawing from the tree immediately beside the Tribunal Square Lantern. This starts Monster Hunt and gives you the starting point for the collection route.
  2. Collect the Risen Soldier drawing from the wall around the corner from the burrow near the river. Check the corner beside the burrow before continuing through the city.
  3. Collect the Howler drawing in the dead end just beyond the tunnel filled with burning wood. Turn left after leaving the tunnel, then right to reach its wall.
  4. Collect the Volunteer drawing inside the building whose entrance room is crowded with boxes. Follow the interior path toward the ramp leading upstairs; the drawing is on the wall left of the ramp.
  5. Collect the Eternal Guard drawing after leaving that building. Turn left toward the burning area, then left again, and check the right-hand wall inside the alcove.
  6. Collect the General Lothaire drawing after passing the tentacle-arm enemy and going through the burning tunnel. Turn left immediately and check the boxes on the cart, left of the nearby consumable chest.
05

Follow the Shamble Street drawing route

  1. Collect the Sapeur drawing inside the building with movable Neptho-walls. From the room occupied by the ranged enemies, take the drop on the right and jump and dodge forward out of the poison; the drawing is in the next large room.
  2. Collect the Slaughtermill drawing after grappling across the courtyard. Before descending the stairs, enter the room on the right and look inside the cabinet for the drawing.
  3. Collect the Swarm Mother drawing upstairs in the building near the man strapped to a pile of wood. At the top-floor balcony exit, turn right immediately and check the corner wall.
  4. Collect the Shambling Civilians drawing beside the ramp leading into another burning tunnel. Take the small stair area to the ramp's left and inspect the pillar there.
  5. Collect the Remnant of the Iron Regiment drawing beyond the large open area near the tower and chest. Go around the building's front-right corner and inspect the pillar.
  6. Collect the Sphinx drawing after climbing the tower and riding its zipline down. Continue past the sewer building on the right and check the pillar beyond it.
06

Finish the collection in the Sewers

  1. Collect the Sewers Key from the chest below the left-hand ladder at the sewer fork. The key opens the door in the circular chamber containing a central grapple point.
  2. Burn the gold vines to the left of the key chest. This opens the route into the room with the cell, beyond which you can continue toward the Grenadier drawing.
  3. Collect the Grenadier drawing beyond the cell room. Look left for the open area with a blob enemy hanging overhead, jump across, and inspect the wall on the right.
  4. Collect the Carrion drawing by returning to the earlier fork and taking the right branch beneath the boards. Follow the grapple route toward the Lantern shortcut, descend the ladder into the poisonous lower sewer, and jump across to the right-hand wall.
  5. Collect the Unknown Monstrosity drawing through the keyed door in the circular chamber. After grappling across toward the enemy, take the right-hand dead end and inspect the left wall beside the locked gate.
  6. Collect the Abomination drawing farther along the sewer route, where the path divides left and right. Check the wall to the left of the round sewer tunnel at the junction.
  7. Collect the Unknown Figure drawing after the tunnel brings you outside near the enemies. Approach the water's edge, turn right around the corner, and inspect the right-hand wall; this completes the quest once the collection is complete.
07

Monster Hunt rewards

Finishing Monster Hunt rewards Quintessential Transmutation Material and The Book of Beasts achievement. The material is used for a Transmutation's final upgrade to level 5. Completing that upgrade also meets the requirement for Transmutation Artifex.

08

Check missed corners and blocked routes

Check the Shambling Civilians and Remnant of the Iron Regiment locations separately when retracing Shamble Street. The former is beside the stairs left of a burning-tunnel ramp. The latter is on a pillar around the building's front-right corner beyond the open area near the tower.

For Carrion, return to the sewer fork and take the right-hand branch beneath the boards. For Unknown Monstrosity, use the keyed door in the circular chamber instead. Missed drawings can also be collected after the story, so you can return to finish the hunt.

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