Gameplay

Valor Mortis Fast Travel and Lantern Return Routes

Learn when fast travel unlocks in Valor Mortis, which Lantern to use for each region, and how later abilities open routes back to unfinished quests.

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Valor Mortis Game screenshot
Valor Mortis · Gameplay
01

When Lantern fast travel unlocks

Lantern fast travel unlocks after the boss in Chapter 2, letting you travel between discovered destinations. You can revisit earlier regions after the ending, although the temporary prison area cannot be revisited once you leave it.

02

Unlock travel and choose a return destination

  1. Defeat the boss in Chapter 2 to unlock the fast-travel menu, which also shows Lantern names.
  2. Rekindle Lanterns as you reach them to establish your respawn point.
  3. Travel from an available Lantern to a discovered destination near your unfinished objective.
  4. Rest when you need Health and Nephtoglobin restored, remembering that resting also brings non-boss enemies back.
03

Lanterns by region and nearby objectives

Use these destinations for nearby objectives and return routes. Some routes still require a key or later traversal ability, even when you can already travel to their Lantern.

Region and LanternNearby objective or return route
Abandoned Church — ChurchJames's Iron Bench and Louis's Laboratoire
The Battlefield — Onslaught ArchThe Oathbound return route up the cliff
The Battlefield — TrenchesTransmuted Persistence and Volatile End chests
The Battlefield — Field EncampmentIron Grip and Butcher's Carnage chests
Valley of Ashes — GuidepostAn Unheard Farewell starting route
Valley of Ashes — Demolished PathLadder shortcut back to the adjutant
Valley of Ashes — The ClimbElevator-shaft route to the scouts' cave
Valley of Ashes — The Other SideThe Emissary and Perfect Copy chest
Valley of Ashes — Military CampSurplus and Dominatus chests
Valley of Ashes — QuarryMarksman's Bane chest and later Grappling route
Fallen Village — FieldsThe Scarecrow quest
Fallen Village — MarketplaceLullaby, Weathered Key and Storage Key
Fallen Village — OrchardGlass Soldier chest
Fallen Village — Path of FireNearby ability altar
Caverns — Last SunlightHomesick quest
Caverns — Weeping LedgeLunatic's Grasp chest
Caverns — Old MineMining Shaft Key and Surplus chest
Caverns — Mine Cart RouteLimit Break chest
Caverns — Ancient LairSphinx approach
Vale of Wrath — Wolfsbane FieldThe Lost Boy quest
Vale of Wrath — Under the BridgeIn the Name of Art basement route
Vale of Wrath — Poisoned CampTrapped Lucky Shot chest
Vale of Wrath — Ship GraveyardNephtoglobin Formations story unlock
Vale of Wrath — Old WindmillSlaughtermill approach
Cursed Hollow — Eerie ViewAnna approach
Cursed Hollow — Village ChurchSleeping Beauty shrine route
Cursed Hollow — Deep WaterThe Oathbound Guardsman on the right island
Cursed Hollow — Silent CannonsThe Curious Case of Seamus Diggory
The Outskirts — Broken BridgeWall-jump and grapple route
The Outskirts — BreachHigh Justicar Aurelius approach
The Outskirts — Island of WhispersLaudanum return and turn-in
The Outskirts — Market SquarePoisoned route to the Laudanum pickup
The Outskirts — LighthouseExperiment 83 approach
The Outskirts — HarbourThe King of Smugglers ship route
City of Orphans — Tribunal SquareBedtime Stories return shortcut
City of Orphans — Shamble StreetMisericorde attic weak-point route
City of Orphans — SewersSewers Master Key
University — Main HallShield Transmutation pickup
University — Lift ShaftLift Shaft Key
University — LaboratoriesTrapped Lunatic's Grasp chest
University — Sewage DrainThe Orphan approach
Fortress — Main GateTwo Towers quest clue
Fortress — TraverseTwo Towers beacon and locked-gate route
Fortress — ChapelUnderground route to the castle bonfire
Fortress — RampartsCaptain's Key and Fortress Armory Key
Fortress — CourtyardThe Oathbound hidden-room return
Fortress — High TowerCaptain Raphael approach
04

Abilities that open routes on a return visit

Grappling unlocks through story progression in Fallen Village, near Orchard. It lets you swing to Grapple Points and pull Nephtoglobin Blossoms to open paths.

Stasis is obtained in the Caverns and is useful for stopping moving platforms on return routes. Nephtoglobin Formations unlock near Ship Graveyard, letting you activate or deactivate structures that open routes.

Shield Transmutation comes from story progression at University — Main Hall. It allows you to cross poison areas and is the ability needed to continue The Emissary.

05

Return routes to try with your new abilities

  1. Ride the elevator near Valley of Ashes — Quarry to the upper level after unlocking Grappling; grapple points there provide a route across the area.
  2. Pull the crate beyond those grapple points to reach the upper area, where a Ferrofluid Flask Power Upgrade chest waits near the return zipline.
  3. Stop the moving box with Stasis in the Old Mine side route to create a crossing toward a Ferrofluid upgrade chest.
  4. Follow the route back through the carriage from Fallen Village — Marketplace, then left at the crossroads, with Grappling and Nephtoglobin platforms available; it leads to an Oathbound Guardsman.
  5. Cross the poison beyond Valley of Ashes — The Other Side with Shield Transmutation to continue The Emissary.
  6. Cross the poisoned route from The Outskirts — Harbour with Shield to reach the side dock and ship used by The King of Smugglers.
06

Shortcuts that make quest returns easier

  1. Kick down the ladder at the top of the Demolished Path route to reconnect with the earlier Lantern and the adjutant's carriage.
  2. Drop from the Old Mine return elevator onto the middle ledge to reach the body carrying the Mining Shaft Key.
  3. Use the Mining Shaft Key on the door beside the minecart-redirection switch to open the mining-shaft passage.
  4. Use the shortcut behind the man at Tribunal Square to return to the children when you have their storybook for Bedtime Stories.
07

Late-story spoilers: restricted Lanterns and postgame returns

Finish planned return trips before continuing beyond Fortress — High Tower. The following Napoleon's Prison and Entropy stretch has no fast travel, interrupting Lantern trips back to earlier quests.

Region and LanternNearby objective and travel restriction
Napoleon's Prison — PrisonArmoury Key, Key to the Chapel and The Forgotten Fortune; no fast travel
Napoleon's Prison — Burning CityNearby chest and mouse hole; no fast travel

Complete The Choir and The Forgotten Fortune before leaving Napoleon's Prison, because you cannot return there. Entropy has no named Lantern.

After the ending, you are placed back near the final Lantern and can revisit earlier regions for remaining collectibles and side quests. The temporary prison remains the exception, so handle its quests during your visit.

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