Where to Find and Equip Ambers
Collect Ambers from chests, side quests and minibosses, then equip them in the Levelling menu at a Lantern. Pair Iron Grip with Tomorrow's Promise for flask healing, or Duellist's Focus with Dominatus for a parry-focused setup.
Unlock Slots and Change Your Loadout
Your five slots open at player levels 1, 3, 5, 7 and 9. Duplicate pickups raise eligible Ambers up to rank III. Perfect Copy raises other equipped rank I and II Ambers by one rank.
- Interact with a Lantern and open its Levelling menu.
- Select an unlocked Amber slot and equip the effect you want.
- Return to a Lantern whenever you want to change your combination.
The Abandoned Church is your hub, with its own Lantern. James's Iron Bench upgrades blades and firearms; Louis's Laboratoire upgrades Transmutations. Use the hub's Lantern to change your Ambers between trips.
Amber Effects, Ranks and Pickup Routes
| Amber | Passive effect | Ranks | Where to get it |
|---|---|---|---|
| Wound that Heals | Slowly regenerates Health. | I–III | Wolfsbane Field: open the chest in the Lost Boy cellar. |
| Tomorrow's Promise | Flasks add Health regeneration over 10 seconds. | I–III | Marketplace: complete Lullaby; also available through Till Death and a Fortress Chapel chest. |
| Dominatus | Critical Attacks restore Health. | I–III | Military Camp: open the chest in the corner tent left of the uphill path. |
| Bountiful Harvest | Remnants restore 3% / 4% / 5% Health. | I–III | Complete The Scarecrow or The Deserter, or defeat the Tribunal Square shortcut miniboss. |
| Limit Break | Excess flask healing becomes temporary additional Health. | I | Old Mine: opposite the rope bridge, take the bottom-level grapple and wallrun route to the chest beneath the ramp. |
| Equivalent Exchange | Uses Health when Nephtoglobin runs out. | I | Wolfsbane Field: grapple up inside the shortcut cave and defeat the miniboss. |
| Butcher's Carnage | Melee hits heal; flasks stop healing. | I–III | Complete In the Name of Art; also check the Ship Graveyard balcony and Harbour quest chest. |
| Life Diverted | Flasks restore Nephtoglobin instead of Health; Transmutation damage heals. | I–III | Deep Water: open the chest behind the Oathbound Guardsman on the right island. |
| Bottomless Well | Slowly regenerates Nephtoglobin. | I–III | Onslaught Arch: backtrack up the cliffs and burn the gold vines; also complete Homesick. |
| Potent Concoction | Flasks also restore 20% / 30% / 40% Nephtoglobin. | I–III | Quarry: burn vines opposite the shortcut ladder; also check Ramparts and the Laudanum reward. |
| Transmuted Persistence | Transmutation damage restores Recoverable Health. | I | Onslaught Arch: burn left-side vines before the metal carriage and open the chest. |
| Lunatic's Grasp | Faster Ignite and Stasis buildup, but lower resistance to them. | I–III | Weeping Ledge: chest left of the progression vines in the Carrion room. |
| Surplus | Kills grant 10% / 12.5% / 15% extra Catalysts. | I–III | Military Camp: burn uphill vines, shoot the cave lantern and weak point, then follow the path. |
| Perfect Copy | Raises other equipped rank I and II Ambers by one rank. | I | The Other Side: return with Shield, shoot the train weak point and check the right-hand tent. |
| Fire Breathing | Attacking while dodging triggers a burning explosion dealing 20 damage. | I | Fortress Main Gate: defeat the cannon miniboss. |
| Payback | Being hit at low Health triggers a Stasis explosion dealing 20 damage. | I | University Main Hall: descend the circular room's ladder and defeat the cannon miniboss. |
| Iron Grip | Flask use is 50% faster and cannot be interrupted. | I | Trenches: turn right after the Plunge Attack tutorial; check the dead-end chest. |
| Sleight of Hand | Reloading and weapon switching are 20% faster. | I | Demolished Path: complete An Unheard Farewell. |
| Dilated Moment | Aiming slows time, drains Endurance and reduces firearm damage by 10%. | I | Under the Bridge: follow the riverbank to the dead-end chest beneath a grapple. |
| Lucky Shot | Shots have a 10% / 15% / 20% chance to conserve ammunition. | I–III | Last Sunlight: take the cavern floor tunnel to the chest near a Grenadier. |
| Indestructible Shell | Explosion resistance increases by 40% / 50% / 60%. | I–III | Guidepost: chest left after the Grenadier, before the metal carriage. |
| Sixth Sense | Increases firearm damage during Perfect Dodges; dodging bullets briefly slows time. | I | Tribunal Square: climb boxes left of the riverside burrow and circle the building. |
| Silent Squeak | Reduces noise and enemy detection. | I | Shamble Street: after grappling across the courtyard, climb outside to the rooftop burrow. |
| Duellist's Focus | Widens the melee parry window. | I | Onslaught Arch: backtrack beyond camp, shoot the left fork's wall weak point; chest behind the Guardsman. |
| Volatile End | Weak Point shots cause an explosion dealing 50 damage. | I | Fields: open the chest behind the exploding bodies in the barn. |
| Marksman's Bane | Parry bullets to gain a Pistol round. | I | Quarry: after the zipline, break left-side boxes and follow the path to the tower. |
| Perfectionism | Full Health grants 10% / 15% / 20% extra melee damage. | I–III | Demolished Path: chest behind the Oathbound Guardsman; duplicates at Old Mine and the Beekeeper's Hut. |
| Glass Soldier | Increases melee damage at the cost of taking more damage. | I–III | Orchard: climb the boss area's right-hand building, break boxes and drop behind it. |
| Warrior's Fury | Kills briefly increase damage and movement speed. | I–III | Marketplace: climb the house enemies are shooting at and jump from its balcony to the chest. |
Choose Combinations That Fit Your Healing
For parrying, try Duellist's Focus, Dominatus and Perfectionism. They support a wider parry window, healing on Critical Attacks and melee damage at full Health. Add Iron Grip if you rely on flask healing.
For firearms, try Lucky Shot, Sleight of Hand and Volatile End. For Transmutations, start with Bottomless Well and Transmuted Persistence. Butcher's Carnage removes flask healing, while Life Diverted redirects flasks to Nephtoglobin. Keep those effects out of a setup that depends on flasks restoring Health.
Complete These Amber Reward Routes
- For Lullaby, take the Weathered Key behind the Marketplace crib house, retrieve the Toy from the locked riverside house and place it in the crib for Tomorrow's Promise.
- For Homesick, read Longing Wife Letter beside the Last Sunlight family memory. Take Death Notice from the boat beyond the Grenadier, then return for Bottomless Well.
- For An Unheard Farewell, take the letter from the cave off the lift shaft's central platform, then report back to the carriage. Either truth or lie awards Sleight of Hand.
Quest Spoilers: Laudanum and Late Ability Gates
Spoiler warning: these routes describe a quest choice and abilities gained later in the campaign.
- During Laudanum at Island of Whispers, agree to help the children before fetching the medicine. Deliver it, rest, then return upstairs and read the child's diary for Potent Concoction.
- With Shield Transmutation from the University, cross the poison at The Other Side. Shoot the train-car weak point and open the right-hand tent chest for Perfect Copy.
- Shield also opens the poison routes from Ship Graveyard and Harbour. Follow The King of Smugglers, then open the chest beside Crusty Benek's Journal for Butcher's Carnage.
Ambersmith requires 28 of the 29 unique Ambers, without duplicate upgrades. Collecting all the other Ambers can unlock it even without Silent Squeak. Compare Inventory > Ambers against the table. Keep your own pickup notes when collecting duplicates.
